Yup, it’s time for another one of my twenty second sketches followed by the final visual. This time we have a broken bridge situated in a dense jungle.
Each of my game’s levels are built mostly using bitmap slices. They’re basically vertical slices that can be stitched together to create a surface area for our little monkey hero to run along. The image below shows a single platform slice being used repeatedly to create the ground from my Jungle levels.
If you’ve been following this blog then you’ll already know that Dare the Monkey is heavily inspired by 90s arcade machines and console games from the golden 16-bit era. Those who’ve played early demos of it have mentioned that the visual style and gameplay elements remind them of classics such as Sonic the Hedgehog and […]
I’ve learned to use a huge number of software packages over the years but by far my favourite has to be Pixologic’s ZBrush. In fact, it’s an integral part of my art pipeline. Not only is it a stunning piece of software but it’s also priced fairly competitively when compared to the likes of Autodesk’s […]
Here’s one of the baddies for your viewing pleasure. With many of the levels being based around both land and water I thought a crocodile would work well. On land the player needs to jump over our cool croc to prevent getting eaten, while on water they can jump onto the croc’s back to keep […]
Just thought I would share a couple Maya playblasts of Dare’s various run animations. For the most part our little hero runs on two legs to show his more human qualities but on occasions he reverts back to his more primal roots and runs on all fours.
It’s important that there’s variety across each of your game’s levels. A change in scenery acts as a reward for many players. Also, knowing that there’s something new just around the corner can keep a player chipping away at their current level just that little bit longer. If you think about it, along with high […]
For most of my modelling needs during the development of Dare the Monkey I’ve been using Autodesk’s Maya. It’s an incredible piece of software but it’s also extortionate! Of course, there are plenty of cheaper 3D modelling packages out. For example, there’s Newtek’s Lightwave, which is half the price of Maya.
When it comes to jumps and platforms, Dare will be running along and landing on flat surfaces. However I don’t want the player to really be aware of that. Dare’s natural environment consists of rugged terrain and weather beaten man-made objects and I wanted to convey that to the player while still making it possible […]
Time for another of my early level design sketches. I thought it would be cool if Dare had to jump on some hippos to reach another platform. Plus, some sort of bird flying across the top of the screen just to make things a little trickier for the player when Dare is at the top […]