Buildbox Running on Macbook

No-Code Game Dev with Buildbox

Being someone who has never learned to code, people are always asking me how I manage to create my mobile games. The game development landscape has changed significantly over the years with many development tools now offering node based visual scripting options for those who don’t want to get their hands dirty with code. However […]

Dungeons of Doom Out Now

Great news! Dungeons of Doom is now available on the Apple App Store for iPhone, iPad, and Apple Watch.

Researching my Next Game

With my current project Dungeons of Doom having now gone gold my attention is starting to turn to my next project. Anyone who is a regular follower of this blog will no doubt have noticed that my games are heavily inspired by classic arcade games from the 1970’s, 80’s and 90’s.

Developing for Apple Watch

Getting any kind of publicity for your game these days is hard. There are so many great indie games out there and sometimes it feels almost impossible to be heard above the noise. When we released our previous game, Dare the Monkey, we really struggled to get any exposure. Luckily by happy accident one thing […]

Sometimes Less is More

I decided very early in production that Dungeons of Doom would have only one game mode. Why only one mode you may ask? Wouldn’t multiple game modes keep people playing longer, increase retention, and drive revenue? Well that was exactly the plan when building our previous game – Dare the Monkey – but in our […]

Adding Ladders

When I think back to some of my favourite childhood platform games one thing stands out in my mind more than others – Ladders! Back then ladders were an integral part of the platforming experience, one which is sadly neglected somewhat these days.

Adding Digital Crown Support to Watch Version

We’ve been neglecting the Apple Watch version of Dare the Monkey for some time. In fact, we hadn’t exactly been keeping up to date with all things Apple Watch to be perfectly honest. So it came as a bit of a shock when I discovered recently that Apple had removed Force Touch support from Series […]

Introducing Dungeons of Doom

I haven’t posted for a while and that’s because we’ve been very busy working on our latest game: Dungeons of Doom. I won’t say too much about it at the moment. Instead I’ll just let this little preview video do the talking.

Apple Watch and Unrealistic User Expectations

Let’s be honest, there aren’t that many great looking games for Apple Watch. When I decided to ship Dare the Monkey with a simplified Apple Watch version I thought I was onto something. Frantic platform action with great graphics. What’s not to like? Well one thing I didn’t consider was the unrealistic expectations an Apple […]

Is Apple TV Worth the Effort?

As you may know, we launched the freemium version of Dare the Monkey on Apple TV in tandem with the iOS version. However, what you may not know is that we debated over whether to create an Apple TV version at all. Was it going to be more effort than it was worth? Well read […]