My previous mobile game releases have exclusively used 2D graphics. What most people don’t realise is that despite being 2D games, the art in Dare the Monkey and Dungeons of Doom is actually 3D.

The characters, backgrounds and props are all modelled in 3D and then rendered as 2D sprites. This creates a sort of hi-fidelity pixel art style to my games. However for my latest endeavour I wanted to create a visual presentation which seamlessly blended 2D and 3D graphics.

I am very proud to present Rooftop Bandits, visually my richest and most ambitious game yet. The environments are a mix of 3D cityscapes which in turn are supported by a cast of 2D characters all slickly animated and pulled together by a dynamic 3D camera system.

The ambition of Rooftop Bandits is such that I had to work with a small team of industry veterans to help bring this vision to life. My friends and colleagues Alex Ronald and Martyn Gutteridge both brought their expertise to the project and helped inject a further sense of life to the game world. Alex is a well known 2000 AD comic artist and 3D modeller, and Martyn is a 3D animator who has worked on many film and TV projects.

I’ll save more details for future blog posts but for now please enjoy a look at some of the visuals in Rooftop Bandits, and of course give it a spin on your iPhone. Enjoy!

Rooftop Bandits is available on the App Store for iPhone.


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