Increasing In-App Purchase Revenue #3
My last post discussed a very simply change that helped increase Dare’s in-app purchase conversion ratio. Sticking with the ‘simple changes’ theme I’ll cover another one that helped increase my game’s IAP revenue.
The Challenges of Porting to Android
As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.
Increasing In-App Purchase Revenue #2
Sometimes, all it takes is a very simple change to help increase the number of users who make an in-app purchase in your app. Here’s the simplest change I made to Dare the Monkey.