Starting with a Sketch #3

When it comes to jumps and platforms, Dare will be running along and landing on flat surfaces. However I don’t want the player to really be aware of that. Dare’s natural environment consists of rugged terrain and weather beaten man-made objects and I wanted to convey that to the player while still making it possible […]

Starting with a Sketch #2

Time for another of my early level design sketches. I thought it would be cool if Dare had to jump on some hippos to reach another platform. Plus, some sort of bird flying across the top of the screen just to make things a little trickier for the player when Dare is at the top […]

Starting with a Sketch

When I started working on Dare the Monkey I’d sketch out level designs in a notepad. In fact, here’s one for you to take a look at.

Introducing Dare

It takes a lot of time and effort to design a character for a game. I’m personally more at home working directly on a computer whereas many other artists prefer to sketch onto paper first. My general working process is to find great reference material and then experiment in both Maya and zBrush. I’ll tend […]