I’ve covered a few quick wins that helped increased Dare the Monkey’s in-app purchase revenue. Now it’s time to reveal the change that gave me the biggest revenue boost.
My last post discussed a very simply change that helped increase Dare’s in-app purchase conversion ratio. Sticking with the ‘simple changes’ theme I’ll cover another one that helped increase my game’s IAP revenue.
Sometimes, all it takes is a very simple change to help increase the number of users who make an in-app purchase in your app. Here’s the simplest change I made to Dare the Monkey.
Dare the Monkey went live three months ago and for the first month, the money it was making from in-app purchases was pretty disappointing. Want to know if I could turn it around? Then read on.