Why I Chose Portrait Orientation
Before I officially started work on Dungeons of Doom, or even knew what kind of mobile game I was actually going to make, I wanted to think very carefully about what orientation it should use: landscape or portrait?
The spirit of arcade reinvented
Before I officially started work on Dungeons of Doom, or even knew what kind of mobile game I was actually going to make, I wanted to think very carefully about what orientation it should use: landscape or portrait?
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