Introducing Double Jump

The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.

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Apple Watch Update

We’ve got a new update coming out soon and it includes some new features for the Apple Watch version of Dare.

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How I Got 6,000 App Store Ratings in 4 Weeks

Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but the ranking formula used by the App Store and Google Play also seems to take them into consideration.

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One Month After Launch

So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.

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Dare the Monkey Out Now

Great news everyone! Dare the Monkey is now available on the Apple App Store for iPhone, iPad, Apple Watch, and Apple TV.

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iPhone X Progress

Good news! That’s Dare the Monkey up and running on the iPhone X. Yay! It’s taken a little longer than expected but I’m delighted with how it looks on the X’s stunning screen. The wider screen gives a much more immersive experience.

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Dare on iPhone X

So what’s been happening the last few months? The game’s almost ready for submission to the app store but I wanted to hold off and see if I could get Dare to run on the iPhone X. So here’s a video of level one running on actual hardware.

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Starting With A Sketch #10

I always loved the shuttle loop from Sonic the Hedgehog. It’s such an iconic thing and I have vivid memories as a teenager encountering the loop for the first time in the Green Hill Zone. I might never come up with an idea as strong as that, but I thought I’d at least try and think up something for Dare that perhaps had a similar sense of speed and exhilaration. As always I sketched out a few quick ideas to see if anything would stick. Here’s one that did.

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Snowy Mountain Gameplay

I showed off a gameplay video on Twitter recently from one of my three Snowy Mountain levels. It was quite heavily compressed so here’s a high resolution version for your viewing pleasure.

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Starting With A Sketch #9

I thought I’d share a quick doodle I made when coming up with ideas for one of Dare the Monkey’s ice levels. Yeah I know, ice worlds are such a cliché but in my defence, I am making a game that pays homage to classic 8- and 16-bit platform games, so I think it’s allowed.

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