So what’s been happening the last few months? The game’s almost ready for submission to the app store but I wanted to hold off and see if I could get Dare to run on the iPhone X. So here’s a video of level one running on actual hardware.
I’ve only had the device for a full day so only had time to quickly try and a fix a few things. The curved edges will be a problem for some of the UI but nothing I can’t rectify. I’ll also need to make a few changes to accommodate the much wider screen but again I don’t think it’ll be a huge problem.
I’m hoping to spend only a week or so making the changes but then again I tend to be hopelessly optimistic when it comes my time estimates so don’t be surprised if I’m still working on it then next time I post.
Speak to you guys soon.