Adding Digital Crown Support to Watch Version
We’ve been neglecting the Apple Watch version of Dare the Monkey for some time. In fact, we hadn’t exactly been keeping up to date with all things Apple Watch to be perfectly honest. So it came as a bit of a shock when I discovered recently that Apple had removed Force Touch support from Series […]
Introducing Dungeons of Doom
I haven’t posted for a while and that’s because we’ve been very busy working on our latest game: Dungeons of Doom. I won’t say too much about it at the moment. Instead I’ll just let this little preview video do the talking.
Apple Watch and Unrealistic User Expectations
Let’s be honest, there aren’t that many great looking games for Apple Watch. When I decided to ship Dare the Monkey with a simplified Apple Watch version I thought I was onto something. Frantic platform action with great graphics. What’s not to like? Well one thing I didn’t consider was the unrealistic expectations an Apple […]
Is Apple TV Worth the Effort?
As you may know, we launched the freemium version of Dare the Monkey on Apple TV in tandem with the iOS version. However, what you may not know is that we debated over whether to create an Apple TV version at all. Was it going to be more effort than it was worth? Well read […]
Don’t Settle for Second Best
Dare the Monkey’s been available for approximately one year now. If you take into consideration the three years it took to make then that’s a grand total of four years I’ve spent on this project. Now that’s a very long time. It has been worth it though. I just thought I’d show off a couple […]
Dare Deluxe now Available!
Great news! We’ve just released a paid version of Dare on the App Store called Dare the Monkey: Deluxe.
New Tribe Members
We generate a decent amount of revenue from character unlocks. So I thought it was about time I added a few more members to the tribe. So here’s a sneak peak at two new characters that will be making their way to Dare the Monkey soon.
The Challenges of Porting to Android
As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.
Introducing Double Jump
The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.
How I Got 6,000 App Store Ratings in 4 Weeks
Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but […]
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