I’ve covered a few quick wins that helped increased Dare the Monkey’s in-app purchase revenue. Now it’s time to reveal the change that gave me the biggest revenue boost.
My last post discussed a very simply change that helped increase Dare’s in-app purchase conversion ratio. Sticking with the ‘simple changes’ theme I’ll cover another one that helped increase my game’s IAP revenue.
As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.
Sometimes, all it takes is a very simple change to help increase the number of users who make an in-app purchase in your app. Here’s the simplest change I made to Dare the Monkey.
Dare the Monkey went live three months ago and for the first month, the money it was making from in-app purchases was pretty disappointing. Want to know if I could turn it around? Then read on.
The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.
We’ve got a new update coming out soon and it includes some new features for the Apple Watch version of Dare.
Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but […]
So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.
Great news everyone! Dare the Monkey is now available on the Apple App Store for iPhone, iPad, Apple Watch, and Apple TV.