Make It Snappy
Here’s one of the baddies for your viewing pleasure. With many of the levels being based around both land and water I thought a crocodile would work well. On land the player needs to jump over our cool croc to prevent getting eaten, while on water they can jump onto the croc’s back to keep […]
Work-Life Balance
Developing an indie game can be an incredibly time consuming and stressful experience. You need to find some way of balancing your workload with family and leisure time.
Plan to Succeed or Fail to Plan
Being a lone developer can be a daunting and difficult task. Get it wrong and you’ll spend a year or so of your life making an absolute turkey of a game or worse still the game might never actually get finished.
Run Animations
Just thought I would share a couple Maya playblasts of Dare’s various run animations. For the most part our little hero runs on two legs to show his more human qualities but on occasions he reverts back to his more primal roots and runs on all fours.
Fan Art
Yup, that’s right, I received my very first Dare the Monkey fan art last night. Ok, so it was from my five year-old son, and his daddy did help him, but wee Freddy’s drawing was just so adorable I had to post it here for the world to see. What do you guys think?
Starting with a Sketch #4
It’s important that there’s variety across each of your game’s levels. A change in scenery acts as a reward for many players. Also, knowing that there’s something new just around the corner can keep a player chipping away at their current level just that little bit longer. If you think about it, along with high […]
The Right Tools for the Job: 3D Modelling
For most of my modelling needs during the development of Dare the Monkey I’ve been using Autodesk’s Maya. It’s an incredible piece of software but it’s also extortionate! Of course, there are plenty of cheaper 3D modelling packages out. For example, there’s Newtek’s Lightwave, which is half the price of Maya.
Starting with a Sketch #3
When it comes to jumps and platforms, Dare will be running along and landing on flat surfaces. However I don’t want the player to really be aware of that. Dare’s natural environment consists of rugged terrain and weather beaten man-made objects and I wanted to convey that to the player while still making it possible […]
The Right Tools for the Job
Throughout the development of your own indie game you’ll need to rely on a number of software packages to get the job done. As an indie you’re probably having to work to a shoestring budget and won’t always have access to the software you’d ideally want. Compromises will likely have to be made. Let’s face […]
Starting with a Sketch #2
Time for another of my early level design sketches. I thought it would be cool if Dare had to jump on some hippos to reach another platform. Plus, some sort of bird flying across the top of the screen just to make things a little trickier for the player when Dare is at the top […]






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