Graphics Optimisation Tip #2

It’s time for the second of my graphics optimisation tips. This time I’ll be talking about animation frames.

Graphics Optimisation Tip #1

Sprite based games like Dare the Monkey are typically memory hungry. In addition, textures that aren’t GPU optimised can really drag your game’s frame rate down. While it’s great to strive for the best visuals possible, performance is king and you really should do your very best to reach the gold standard that is 60 […]

Apple TV Support

I’ve made some great progress over the last few months and I’m now putting the finishing touches to the iOS version of Dare the Monkey. However before I go ahead and release Dare I’ve been spending some time investigating additional platforms that will help enhance the experience for those who love all things Apple. In […]

Dare on Apple Watch

I teamed up with my brother to build a version of Dare the Monkey for Apple Watch. He’s a programmer and thought it would be cool if there was a simple game mode that could be played from a player’s wrist. So we opted to build a simple but fun endless runner. In fact, if […]

What Can A Publisher Do For You?

Recently I covered my thoughts on self-publishing vs. getting a publishing deal. Today I’m going to spend a bit more time covering some more benefits of working with a publisher.

Publisher vs. Self Publish

With Dare the Monkey fast approaching completion I find myself with a dilemma that many indies no doubt have: should I self-publish or seek a publisher?

Finding The Best Solution For Each Problem

Dare the Monkey is a huge undertaking and sometimes I need to find different solutions to problems depending on how much time I have available for a particular task.

Run It Like A Business

More often than not there’s very little financial reward from developing an indie game. The market is so saturated that even a top quality product isn’t always guaranteed to make much money. For this reason I’d recommend that all indie developers run their projects like a real business even if it’s just something you’re doing […]

Level 9 Gameplay

Good news! I’ve now finished all nine levels for Dare the Monkey. I’ve been so busy building out the last few levels that I’ve not had time to update this blog as much, so as a wee treat for you guys I thought I’d show off a short video from the game’s final level.

Accept Help But Don’t Rely on It

Over the years I’ve started many game projects with friends that didn’t get very far. They’d fizzle out pretty quickly and I’d be left scratching my head wondering why another great idea hadn’t gotten off the ground. This pattern has repeated itself time and again for me and from speaking to others, it seems to […]