Over 1 Million Downloads and Counting

I’ve been meaning to write this short post for a while. I’m absolutely delighted to announce that Dare the Monkey has over 1 million downloads on the Apple App Store!

More Installs By Changing My Screenshots

I mentioned recently that we were able to get 20% more downloads by simply removing the preview video from Dungeons of Doom’s App Store page. But what about the game’s screenshots? Is there anything we can do to them that might bag us a few more installs? Well let’s look at a few things we […]

Super Stretchy Chicken Legs

I don’t get out much these days so it was great to get an invite from the good folk at Ping Creates to the pre-launch event for their new mobile game: Super Stretchy Chicken Legs.

Buildbox Running on Macbook

No-Code Game Dev with Buildbox

Being someone who has never learned to code, people are always asking me how I manage to create my mobile games. The game development landscape has changed significantly over the years with many development tools now offering node based visual scripting options for those who don’t want to get their hands dirty with code. However […]

More Downloads Without Spending a Dime

In the world of apps, download numbers are king. But if you’re a very small indie team how do you go about getting more downloads? You could try Apple Search Ads or place ads on Facebook but both will cost you money. What if I told you it’s possible to increase downloads without spending a […]

Capturing the Essence of the Arcade Experience

On a recent visit to the Four Quarters Arcade Bar in Elephant & Castle, London, I was fortunate enough to spend a considerable amount of time playing the incredible Outrun Deluxe hydraulic cabinet. I’m a huge fan of Outrun and owned the home conversion for my humble Commodore 64 when I was a kid.

Dungeons of Doom Out Now

Great news! Dungeons of Doom is now available on the Apple App Store for iPhone, iPad, and Apple Watch.

Researching my Next Game

With my current project Dungeons of Doom having now gone gold my attention is starting to turn to my next project. Anyone who is a regular follower of this blog will no doubt have noticed that my games are heavily inspired by classic arcade games from the 1970’s, 80’s and 90’s.

Why I Chose Portrait Orientation

Before I officially started work on Dungeons of Doom, or even knew what kind of mobile game I was actually going to make, I wanted to think very carefully about what orientation it should use: landscape or portrait?

Good UI is Hard

When making a game there are many challenges along the way. But one of the biggest and often overlooked is the effort required to create a compelling user interface. Not only does it need to look good, the experience of actually using it needs to be intuitive too. That might sound easy, but the reality […]