I don’t waste my time updating my games for the Christmas holiday season, or spend any money promoting them either. But that doesn’t stop me getting a massive bump in installs during the holidays. Want to find out how I manage it? Then read on.
My previous mobile game releases have exclusively used 2D graphics. What most people don’t realise is that despite being 2D games, the art in Dare the Monkey and Dungeons of Doom is actually 3D.
I’ve been meaning to write this short post for a while. I’m absolutely delighted to announce that Dare the Monkey has over 1 million downloads on the Apple App Store!
I mentioned recently that we were able to get 20% more downloads by simply removing the preview video from Dungeons of Doom’s App Store page. But what about the game’s screenshots? Is there anything we can do to them that might bag us a few more installs? Well let’s look at a few things we […]
I don’t get out much these days so it was great to get an invite from the good folk at Ping Creates to the pre-launch event for their new mobile game: Super Stretchy Chicken Legs.
Being someone who has never learned to code, people are always asking me how I manage to create my mobile games. The game development landscape has changed significantly over the years with many development tools now offering node based visual scripting options for those who don’t want to get their hands dirty with code. However […]
In the world of apps, download numbers are king. But if you’re a very small indie team how do you go about getting more downloads? You could try Apple Search Ads or place ads on Facebook but both will cost you money. What if I told you it’s possible to increase downloads without spending a […]
On a recent visit to the Four Quarters Arcade Bar in Elephant & Castle, London, I was fortunate enough to spend a considerable amount of time playing the incredible Outrun Deluxe hydraulic cabinet. I’m a huge fan of Outrun and owned the home conversion for my humble Commodore 64 when I was a kid.
Great news! Dungeons of Doom is now available on the Apple App Store for iPhone, iPad, and Apple Watch.
With my current project Dungeons of Doom having now gone gold my attention is starting to turn to my next project. Anyone who is a regular follower of this blog will no doubt have noticed that my games are heavily inspired by classic arcade games from the 1970’s, 80’s and 90’s.