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Dare the Monkey Out Now

Great news everyone! Dare the Monkey is now available on the Apple App Store for iPhone, iPad, Apple Watch, and Apple TV.

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iPhone X Progress

Good news! That’s Dare the Monkey up and running on the iPhone X. Yay! It’s taken a little longer than expected but I’m delighted with how it looks on the X’s stunning screen. The wider screen gives a much more immersive experience.

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Dare on iPhone X

So what’s been happening the last few months? The game’s almost ready for submission to the app store but I wanted to hold off and see if I could get Dare to run on the iPhone X. So here’s a video of level one running on actual hardware.

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Starting With A Sketch #10

I always loved the shuttle loop from Sonic the Hedgehog. It’s such an iconic thing and I have vivid memories as a teenager encountering the loop for the first time in the Green Hill Zone. I might never come up with an idea as strong as that, but I thought I’d at least try and think up something for Dare that perhaps had a similar sense of speed and exhilaration. As always I sketched out a few quick ideas to see if anything would stick. Here’s one that did.

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Snowy Mountain Gameplay

I showed off a gameplay video on Twitter recently from one of my three Snowy Mountain levels. It was quite heavily compressed so here’s a high resolution version for your viewing pleasure.

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Starting With A Sketch #9

I thought I’d share a quick doodle I made when coming up with ideas for one of Dare the Monkey’s ice levels. Yeah I know, ice worlds are such a cliché but in my defence, I am making a game that pays homage to classic 8- and 16-bit platform games, so I think it’s allowed.

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Long Runs

I took Dare the Monkey on the road last year, visiting many expos across the country and getting valuable user feedback. I noticed that the better players were counting the number of lives they’d lost trying to clear all the levels in each game world. It was all about bragging rights for them as they tried to get through all the levels in as few lives as possible.

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Coin Dash

Way back when I started working on Dare the Monkey my intention was to make a game with nine increasingly difficult levels and that was it. However, about a year and a half into the project I started to think about ways to keep the player interested for longer and from that the Coin Dash mode was born.

Now based on the most recent feedback, it’s clear those who’ve play tested the game want even more Coin Dash content. So here’s what I have planned.

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Don’t Be Spammy

I talked the other day about increasing retention and session times with the aim of generating as much ad revenue as possible. One thing I didn’t mention however was that I’m also planning to reduce the frequency of ads I actually serve to the user. But wait a minute, wouldn’t that actually generate me less revenue?

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Downloads Ain’t Enough

I mentioned in my previous post that I wanted to extend the overall time someone will play Dare the Monkey for. But why is this important you may ask? Read on to find out.

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