Dare the Monkey went live three months ago and for the first month, the money it was making from in-app purchases was pretty disappointing. Want to know if I could turn it around? Then read on.
Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but the ranking formula used by the App Store and Google Play also seems to take them into consideration.
So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.
I always loved the shuttle loop from Sonic the Hedgehog. It’s such an iconic thing and I have vivid memories as a teenager encountering the loop for the first time in the Green Hill Zone. I might never come up with an idea as strong as that, but I thought I’d at least try and think up something for Dare that perhaps had a similar sense of speed and exhilaration. As always I sketched out a few quick ideas to see if anything would stick. Here’s one that did.