We’ve got a new update coming out soon and it includes some new features for the Apple Watch version of Dare.
Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but the ranking formula used by the App Store and Google Play also seems to take them into consideration.
So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.
I always loved the shuttle loop from Sonic the Hedgehog. It’s such an iconic thing and I have vivid memories as a teenager encountering the loop for the first time in the Green Hill Zone. I might never come up with an idea as strong as that, but I thought I’d at least try and think up something for Dare that perhaps had a similar sense of speed and exhilaration. As always I sketched out a few quick ideas to see if anything would stick. Here’s one that did.
I thought I’d share a quick doodle I made when coming up with ideas for one of Dare the Monkey’s ice levels. Yeah I know, ice worlds are such a cliché but in my defence, I am making a game that pays homage to classic 8- and 16-bit platform games, so I think it’s allowed.
I took Dare the Monkey on the road last year, visiting many expos across the country and getting valuable user feedback. I noticed that the better players were counting the number of lives they’d lost trying to clear all the levels in each game world. It was all about bragging rights for them as they tried to get through all the levels in as few lives as possible.