Dare the Monkey’s been available for approximately one year now. If you take into consideration the three years it took to make then that’s a grand total of four years I’ve spent on this project. Now that’s a very long time. It has been worth it though. I just thought I’d show off a couple […]
Great news! We’ve just released a paid version of Dare on the App Store called Dare the Monkey: Deluxe.
We generate a decent amount of revenue from character unlocks. So I thought it was about time I added a few more members to the tribe. So here’s a sneak peak at two new characters that will be making their way to Dare the Monkey soon.
As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.
The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.
Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but […]
So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.
Great news everyone! Dare the Monkey is now available on the Apple App Store for iPhone, iPad, Apple Watch, and Apple TV.
Good news! That’s Dare the Monkey up and running on the iPhone X. Yay! It’s taken a little longer than expected but I’m delighted with how it looks on the X’s stunning screen. The wider screen gives a much more immersive experience.
I took Dare the Monkey on the road last year, visiting many expos across the country and getting valuable user feedback. I noticed that the better players were counting the number of lives they’d lost trying to clear all the levels in each game world. It was all about bragging rights for them as they […]