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The Challenges of Porting to Android

As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.

Introducing Double Jump

The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.

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How I Got 6,000 App Store Ratings in 4 Weeks

Getting a decent chart position for your game is hard. Especially if you’re an indie developer with very little budget for marketing. One thing that can help push you up the charts is a high number of quality app ratings and reviews. Not only do good app ratings encourage people to download your app but […]

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One Month After Launch

So how has Dare the Monkey been doing one month after launch? Really great actually. We’ve been featured on the App Store, had a very healthy number of downloads, and also received several thousand 5-star ratings. It’s safe to say things are going better than I dared imagine.

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Dare the Monkey Out Now

Great news everyone! Dare the Monkey is now available on the Apple App Store for iPhone, iPad, Apple Watch, and Apple TV.

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iPhone X Progress

Good news! That’s Dare the Monkey up and running on the iPhone X. Yay! It’s taken a little longer than expected but I’m delighted with how it looks on the X’s stunning screen. The wider screen gives a much more immersive experience.

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Long Runs

I took Dare the Monkey on the road last year, visiting many expos across the country and getting valuable user feedback. I noticed that the better players were counting the number of lives they’d lost trying to clear all the levels in each game world. It was all about bragging rights for them as they […]

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Coin Dash

Way back when I started working on Dare the Monkey my intention was to make a game with nine increasingly difficult levels and that was it. However, about a year and a half into the project I started to think about ways to keep the player interested for longer and from that the Coin Dash […]

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Don’t Be Spammy

I talked the other day about increasing retention and session times with the aim of generating as much ad revenue as possible. One thing I didn’t mention however was that I’m also planning to reduce the frequency of ads I actually serve to the user. But wait a minute, wouldn’t that actually generate me less […]

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Downloads Ain’t Enough

I mentioned in my previous post that I wanted to extend the overall time someone will play Dare the Monkey for. But why is this important you may ask? Read on to find out.