The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.
We’ve got a new update coming out soon and it includes some new features for the Apple Watch version of Dare.
So what’s been happening the last few months? The game’s almost ready for submission to the app store but I wanted to hold off and see if I could get Dare to run on the iPhone X. So here’s a video of level one running on actual hardware.
I showed off a gameplay video on Twitter recently from one of my three Snowy Mountain levels. It was quite heavily compressed so here’s a high resolution version for your viewing pleasure.
If you’ve been following me on Twitter you’ll have noticed that I posted an image from a new game world I’ve been working on. So why am I adding an extra world to Dare the Monkey so late in the day?
Howdy everyone! It’s been a while since my last post so I thought I’d let you guys know what I’ve been up to. To be honest, I was actually readying Dare the Monkey for release. I’d finished all my planned levels for the main game mode, and added two additional game modes to boot. I’d […]
I’ve made some great progress over the last few months and I’m now putting the finishing touches to the iOS version of Dare the Monkey. However before I go ahead and release Dare I’ve been spending some time investigating additional platforms that will help enhance the experience for those who love all things Apple. In […]
I teamed up with my brother to build a version of Dare the Monkey for Apple Watch. He’s a programmer and thought it would be cool if there was a simple game mode that could be played from a player’s wrist. So we opted to build a simple but fun endless runner. In fact, if […]
Good news! I’ve now finished all nine levels for Dare the Monkey. I’ve been so busy building out the last few levels that I’ve not had time to update this blog as much, so as a wee treat for you guys I thought I’d show off a short video from the game’s final level.
Recently I blogged about one of my newest levels and how I took it from a very rough concept sketch to the actual finished artwork. For today’s post I thought I’d actually show off some footage of the level in action.