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Starting With A Sketch #10

I always loved the shuttle loop from Sonic the Hedgehog. It’s such an iconic thing and I have vivid memories as a teenager encountering the loop for the first time in the Green Hill Zone. I might never come up with an idea as strong as that, but I thought I’d at least try and […]

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Starting With A Sketch #9

I thought I’d share a quick doodle I made when coming up with ideas for one of Dare the Monkey’s ice levels. Yeah I know, ice worlds are such a cliché but in my defence, I am making a game that pays homage to classic 8- and 16-bit platform games, so I think it’s allowed.

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Jambo – the monkey god

I thought I’d take some time today to introduce you guys to Jambo – the monkey god of ancient times.

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Finding The Best Solution For Each Problem

Dare the Monkey is a huge undertaking and sometimes I need to find different solutions to problems depending on how much time I have available for a particular task.

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Starting with a Sketch #8

Throughout the development of Dare the Monkey I’ve had a pretty clear picture of what I wanted from each of the game’s levels. However, I will confess that I was a little short of ideas for the last three levels, which I wanted to take place in a sort of futuristic Aztec world. I’ll be […]

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Starting with a Sketch #7

I showed off one of my new levels at a few expos recently and everybody loved it! I’d sketched the idea out a while back but was a little unsure if it would fit well within the game. Here’s my original sketch below.

Start Small But Think Big

The very best games start off as fairly small and focused ideas, which are then scaled-up as new ideas and concepts are added. That is why I decided to start small but think big when developing Dare the Monkey. So what do I mean by this?

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Starting with a Sketch #6

Yup, it’s time for another one of my twenty second sketches followed by the final visual. This time we have a broken bridge situated in a dense jungle.

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Adding Variety to Your Platform Slices

Each of my game’s levels are built mostly using bitmap slices. They’re basically vertical slices that can be stitched together to create a surface area for our little monkey hero to run along. The image below shows a single platform slice being used repeatedly to create the ground from my Jungle levels.

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Starting with a Sketch #5

If you’ve been following this blog then you’ll already know that Dare the Monkey is heavily inspired by 90s arcade machines and console games from the golden 16-bit era. Those who’ve played early demos of it have mentioned that the visual style and gameplay elements remind them of classics such as Sonic the Hedgehog and […]