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Apple Watch and Unrealistic User Expectations

Let’s be honest, there aren’t that many great looking games for Apple Watch. When I decided to ship Dare the Monkey with a simplified Apple Watch version I thought I was onto something. Frantic platform action with great graphics. What’s not to like? Well one thing I didn’t consider was the unrealistic expectations an Apple […]

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Is Apple TV Worth the Effort?

As you may know, we launched the freemium version of Dare the Monkey on Apple TV in tandem with the iOS version. However, what you may not know is that we debated over whether to create an Apple TV version at all. Was it going to be more effort than it was worth? Well read […]

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Don’t Settle for Second Best

Dare the Monkey’s been available for approximately one year now. If you take into consideration the three years it took to make then that’s a grand total of four years I’ve spent on this project. Now that’s a very long time. It has been worth it though. I just thought I’d show off a couple […]

Dare Deluxe now Available!

Great news! We’ve just released a paid version of Dare on the App Store called Dare the Monkey: Deluxe.

Lava Caves coming to Apple Watch

I’ve been quiet on my blog over the last few months but that doesn’t mean I haven’t been working hard on Dare. In fact, that’s why I’ve not had time to blog. The good news is that I’ll be releasing a paid version of Dare the Monkey in a few weeks time, and the even […]

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New Tribe Members

We generate a decent amount of revenue from character unlocks. So I thought it was about time I added a few more members to the tribe. So here’s a sneak peak at two new characters that will be making their way to Dare the Monkey soon.

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Increasing In-App Purchase Revenue #4

I’ve covered a few quick wins that helped increased Dare the Monkey’s in-app purchase revenue. Now it’s time to reveal the change that gave me the biggest revenue boost.

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Increasing In-App Purchase Revenue #3

My last post discussed a very simply change that helped increase Dare’s in-app purchase conversion ratio. Sticking with the ‘simple changes’ theme I’ll cover another one that helped increase my game’s IAP revenue.

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The Challenges of Porting to Android

As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.

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Increasing In-App Purchase Revenue #2

Sometimes, all it takes is a very simple change to help increase the number of users who make an in-app purchase in your app. Here’s the simplest change I made to Dare the Monkey.