Dare the Monkey’s been available for approximately one year now. If you take into consideration the three years it took to make then that’s a grand total of four years I’ve spent on this project. Now that’s a very long time. It has been worth it though. I just thought I’d show off a couple […]
Great news! We’ve just released a paid version of Dare on the App Store called Dare the Monkey: Deluxe.
I’ve been quiet on my blog over the last few months but that doesn’t mean I haven’t been working hard on Dare. In fact, that’s why I’ve not had time to blog. The good news is that I’ll be releasing a paid version of Dare the Monkey in a few weeks time, and the even […]
We generate a decent amount of revenue from character unlocks. So I thought it was about time I added a few more members to the tribe. So here’s a sneak peak at two new characters that will be making their way to Dare the Monkey soon.
I’ve covered a few quick wins that helped increased Dare the Monkey’s in-app purchase revenue. Now it’s time to reveal the change that gave me the biggest revenue boost.
My last post discussed a very simply change that helped increase Dare’s in-app purchase conversion ratio. Sticking with the ‘simple changes’ theme I’ll cover another one that helped increase my game’s IAP revenue.
As you guys no doubt know, I opted to release Dare the Monkey on iOS first then focus on Android shortly after. Well, that ‘shortly after’ turned out to be a significantly longer period of time than I’d hoped. Here’s why.
Sometimes, all it takes is a very simple change to help increase the number of users who make an in-app purchase in your app. Here’s the simplest change I made to Dare the Monkey.
Dare the Monkey went live three months ago and for the first month, the money it was making from in-app purchases was pretty disappointing. Want to know if I could turn it around? Then read on.
The last six weeks have been a bit of a blur. I’ve been working like a mad man to get the latest release of Dare the Monkey ready and I’m delighted to announce that it’s finally here.