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Starting with a Sketch #6

Yup, it’s time for another one of my twenty second sketches followed by the final visual. This time we have a broken bridge situated in a dense jungle.

Be Prepared to Learn New Skills

Being an indie developer can be hard work even if you have a small team working with you. As talented as everyone is there will likely be gaps in their knowledge and skill set. For example, you may have an artist on your team that’s great at illustration but might not be an animation specialist […]

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Test Early and Frequently

When making a mobile game it’s important you test on physical devices as early as possible and frequently. I can’t emphasise that enough. It’s all too easy to rely on whatever simulator your development tool provides and assume that everything will just work when you eventually stick a build onto a device. If that’s your […]

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Adding Variety to Your Platform Slices

Each of my game’s levels are built mostly using bitmap slices. They’re basically vertical slices that can be stitched together to create a surface area for our little monkey hero to run along. The image below shows a single platform slice being used repeatedly to create the ground from my Jungle levels.

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Starting with a Sketch #5

If you’ve been following this blog then you’ll already know that Dare the Monkey is heavily inspired by 90s arcade machines and console games from the golden 16-bit era. Those who’ve played early demos of it have mentioned that the visual style and gameplay elements remind them of classics such as Sonic the Hedgehog and […]