Apple TV Support

I’ve made some great progress over the last few months and I’m now putting the finishing touches to the iOS version of Dare the Monkey. However before I go ahead and release Dare I’ve been spending some time investigating additional platforms that will help enhance the experience for those who love all things Apple. In my previous post I showed the game running on Apple Watch and now I’d like to share with you guys some gameplay footage of Dare running on Apple TV! Doesn’t it look great!

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Dare on Apple Watch

I teamed up with my brother to build a version of Dare the Monkey for Apple Watch. He’s a programmer and thought it would be cool if there was a simple game mode that could be played from a player’s wrist. So we opted to build a simple but fun endless runner. In fact, if I decide to release it with the app then it may very well be the first endless runner available on Apple Watch. Wouldn’t that be cool! There’s still some work to do but I thought I’d show off a work-in-progress video. Enjoy!

What Can A Publisher Do For You?

Recently I covered my thoughts on self-publishing vs. getting a publishing deal. Today I’m going to spend a bit more time covering some more benefits of working with a publisher.

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Publisher vs. Self Publish

With Dare the Monkey fast approaching completion I find myself with a dilemma that many indies no doubt have: should I self-publish or seek a publisher?

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Finding The Best Solution For Each Problem

Dare the Monkey is a huge undertaking and sometimes I need to find different solutions to problems depending on how much time I have available for a particular task.

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Run It Like A Business

More often than not there’s very little financial reward from developing an indie game. The market is so saturated that even a top quality product isn’t always guaranteed to make much money. For this reason I’d recommend that all indie developers run their projects like a real business even if it’s just something you’re doing in your spare time.

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Level 9 Gameplay

Good news! I’ve now finished all nine levels for Dare the Monkey. I’ve been so busy building out the last few levels that I’ve not had time to update this blog as much, so as a wee treat for you guys I thought I’d show off a short video from the game’s final level.

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Accept Help But Don’t Rely on It

Over the years I’ve started many game projects with friends that didn’t get very far. They’d fizzle out pretty quickly and I’d be left scratching my head wondering why another great idea hadn’t gotten off the ground. This pattern has repeated itself time and again for me and from speaking to others, it seems to be a fairly common occurrence that blights many would-be indie devs.

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Starting with a Sketch #8

Throughout the development of Dare the Monkey I’ve had a pretty clear picture of what I wanted from each of the game’s levels. However, I will confess that I was a little short of ideas for the last three levels, which I wanted to take place in a sort of futuristic Aztec world. I’ll be honest, I didn’t realise how little material I had until I started actually building out those levels. Nothing seemed to gel and it became pretty apparent that I was struggling to flesh them out with things the player hadn’t already seen.

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Level 6 Early Gameplay

Recently I blogged about one of my newest levels and how I took it from a very rough concept sketch to the actual finished artwork. For today’s post I thought I’d actually show off some footage of the level in action.

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