Starting with a Sketch #8

Throughout the development of Dare the Monkey I’ve had a pretty clear picture of what I wanted from each of the game’s levels. However, I will confess that I was a little short of ideas for the last three levels, which I wanted to take place in a sort of futuristic Aztec world. I’ll be honest, I didn’t realise how little material I had until I started actually building out those levels. Nothing seemed to gel and it became pretty apparent that I was struggling to flesh them out with things the player hadn’t already seen.

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Level 6 Early Gameplay

Recently I blogged about one of my newest levels and how I took it from a very rough concept sketch to the actual finished artwork. For today’s post I thought I’d actually show off some footage of the level in action.

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Starting with a Sketch #7

I showed off one of my new levels at a few expos recently and everybody loved it! I’d sketched the idea out a while back but was a little unsure if it would fit well within the game. Here’s my original sketch below.

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Can You Work From a Coffee Shop?

Is it feasible to use your local coffee shop as an office?

You always hear stories about cool indie developers getting together with their buddies and working from coffee shops. I work at home but have always thought it might be fun to get out and try working from some other locations from time to time. Can a coffee shop double as an office and is it a cost effective way to work?

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Start Small But Think Big

The very best games start off as fairly small and focused ideas, which are then scaled-up as new ideas and concepts are added. That is why I decided to start small but think big when developing Dare the Monkey. So what do I mean by this?

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Dare to be Digital & 4TG Expos

After some hugely successful shows in Glasgow I’ll now be bringing Dare the Monkey to the east coast over the coming days.

First I’ll be stopping off in Dundee for the first two days of the Dare to be Digital festival before heading up to Aberdeen for the 4TG gaming expo. I’ll be in Dundee’s Caird Hall on Thursday 4th and Friday 5th of August. I’ll then spend the weekend of the 6th in Aberdeen’s AECC Arena.

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Dare the Monkey at Resonate Glasgow

Good news folks! I’ll be demoing Dare the Monkey at this weekend’s Resonate: Glasgow’s festival of eSports and Gaming. So if you fancy trying out the game’s first seven levels (that’s right I’ve made tones of progress) then why not come along to the Indie Zone, where you’ll be able to play some of the best up-and-coming games before they are even released.

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Expo: What I Learned

In my previous two posts I talked about how I showcased Dare the Monkey at a major UK games expo and discussed the reasons for doing so and also the costs involved. Today I’d like to talk about what I got from the experience and whether it benefited the development of my game in any meaningful way. Here’s what I took away from the whole experience.

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How to Exhibit at an Expo on a Budget

As you all know, I recently exhibited Dare the Monkey at a major UK games expo. I know what you’re all thinking: “Didn’t that cost you a small fortune?” Well to be honest, I too had always assumed that the expo scene was way out of my league but as it turns out it’s more than possible to show off your indie game at these public events even when you’re on a very tight budget. Here’s my very quick guide on how to be cost effective when exhibiting at a games expo.

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How Exhibiting at Expos Can Help Indies

Recently I decided to take the bold and nerve wracking step of exhibiting Dare the Monkey at a major UK gaming exposition. At the time of the decision I’d only actually built three of the game’s levels, there was no music or sound effects either, and there wasn’t even the slightest hint of a user interface to hold it all together. So why on earth would I even contemplate showing off a very incomplete game at an expo?

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