Throughout the development of Dare the Monkey I’ve had a pretty clear picture of what I wanted from each of the game’s levels. However, I will confess that I was a little short of ideas for the last three levels, which I wanted to take place in a sort of futuristic Aztec world. I’ll be honest, I didn’t realise how little material I had until I started actually building out those levels. Nothing seemed to gel and it became pretty apparent that I was struggling to flesh them out with things the player hadn’t already seen.
Is it feasible to use your local coffee shop as an office?
You always hear stories about cool indie developers getting together with their buddies and working from coffee shops. I work at home but have always thought it might be fun to get out and try working from some other locations from time to time. Can a coffee shop double as an office and is it a cost effective way to work?
After some hugely successful shows in Glasgow I’ll now be bringing Dare the Monkey to the east coast over the coming days.
First I’ll be stopping off in Dundee for the first two days of the Dare to be Digital festival before heading up to Aberdeen for the 4TG gaming expo. I’ll be in Dundee’s Caird Hall on Thursday 4th and Friday 5th of August. I’ll then spend the weekend of the 6th in Aberdeen’s AECC Arena.
Good news folks! I’ll be demoing Dare the Monkey at this weekend’s Resonate: Glasgow’s festival of eSports and Gaming. So if you fancy trying out the game’s first seven levels (that’s right I’ve made tones of progress) then why not come along to the Indie Zone, where you’ll be able to play some of the best up-and-coming games before they are even released.
In my previous two posts I talked about how I showcased Dare the Monkey at a major UK games expo and discussed the reasons for doing so and also the costs involved. Today I’d like to talk about what I got from the experience and whether it benefited the development of my game in any meaningful way. Here’s what I took away from the whole experience.
As you all know, I recently exhibited Dare the Monkey at a major UK games expo. I know what you’re all thinking: “Didn’t that cost you a small fortune?” Well to be honest, I too had always assumed that the expo scene was way out of my league but as it turns out it’s more than possible to show off your indie game at these public events even when you’re on a very tight budget. Here’s my very quick guide on how to be cost effective when exhibiting at a games expo.
Recently I decided to take the bold and nerve wracking step of exhibiting Dare the Monkey at a major UK gaming exposition. At the time of the decision I’d only actually built three of the game’s levels, there was no music or sound effects either, and there wasn’t even the slightest hint of a user interface to hold it all together. So why on earth would I even contemplate showing off a very incomplete game at an expo?